The XNA Clock

The last few months I have been working on XNA. The great thing about the XNA is that it wraps the DirectX interface in some really accessible functions. The downside is that it becomes slightly less flexible. For instance, there is not a function to draw a single textureless rectangle. This is obviously not the end of the world. The solution is quite simple, you can just use a 1×1 blank .png and size is to the rectangle size needed.

I actually found working with the XNA very comfortable and fun. C# is very easy to pick up if you already know Java and C++. I’ve been working in my own project, and helping others with little things here and there. I created this little splash screen in just 30 mins.

Just a logo with a clock like animation. I’ll put more details on my actual project later on!

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